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So far, I’ve created more jobs than I can count, and I plan on doing that for as long as I can. My goal in life is to grow the Canadian game industry and create jobs. It’s safe to say I do not get much sleep and I do not have time to play much games, if any.
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Q: Between your foundation and company how much free time do you have and do you spend any of your time playing other video games?Ī: So between running the business side of TheMeatly Games, and programming Bendy and the Ink Machine, and working along side my partner theMeatly with our partners at PhatMojo for our merchandise and our partners at Karman Interactive for the mobile game Bendy in Nightmare Run, and running Mood Foundation with my wife, Jillian Mood, which is company that runs gamejams, game conferences, game studio services, sponsoring indie game developers, and much much more. I hope to change that after Bendy is finished. Since TheMeatly Games and Bendy kicked off, I haven’t played much of anything. It’s nice to look back at all of that, because ever since I became a game developer in early 2014 I have yet to sit down and play a game for more than 10-20 minutes, and even that is rare to happen once every 3 months. I did however play World of Warcraft for almost 7 years but let’s not talk about that…. During the 2000’s Halo changed everything for me and I became an Xbox guy and loved the Halo series, as well as Gears of War.
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During the early to mid-90’s I got into PC gaming and played a ton of Diablo, Doom, Heretic, Hexen, then moving on to things like Quake.

Q: What were your favorite video games growing up? What is your favorite way to play video games? (Console, computer, etc.)Ī: Growing up I had a family that loved to play video games, so I spent a lot of time playing on the Intellevision with my mom and then eventually we upgraded to the Nintendo, playing a large variety of games with my mother and my father.
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After some soul searching for a few months it was my mother that kept telling me I should do something with games, so Christmas Day 2013 I downloaded Unity game engine and started to teach myself how to make games.

My path into this industry is quite the story and I’ve done several talks about it, one was recorded but essentially after 7 years of working in IT telling people to turn their computers off and on again I got fed up and quit. Question: How old are you? How did you get into programming & designing video games? How long have you been doing so?Īnswer: I’m 32 and I started programming and making video games approximately 4 years ago. Through conferences and funding, the Mood Foundation is looking to give all video game architects from around the globe and especially in Canada bring their games to a large audience. The foundation was created to help smaller and independent video game creators thrive. The Mood Foundation is the philanthropic endeavor of Mood that he runs with his wife, Jillian Mood. Having done interviews but as a puppet which is the logo for the company, theMeatly was the original designer for Bendy and the Ink Machine. that has become a famous enigma in the video game industry. TheMeatly Games is the company Mood created with theMeatly, a game designer based out of the U.S. Aside from working on the game, Mood divides his time with running TheMeatly Games and the Mood Foundation. Mood has taken the wave of success from Bendy as an opportunity to impact the indie videogame scene and make Ottawa and Canada a powerhouse in the industry. The cute and old-timey designed Bendy has caught on because of the cute smile and Disney-like features. Since its release, the Bendy franchise has released two more chapters of the game on Steam for PC and Mac, but has also begun selling merchandise such as the Funko Pop! Vinyl Figures of Bendy, Alice Angel, and Boris the Wolf.

The lovable ink demon Bendy has garnered a large following and has pushed Mood’s company, TheMeatly Games, into the spotlight of the video game industry. One year after the release of the first chapter of ‘Bendy and the Ink Machine,’ creators, theMeatly and Mike Mood have a videogame success now moving to mobile devices and consoles.
